The phase of lockdown has seen an unprecedented rise of boredom and mundaneness, and the resultant consequence led to the booming sales of video games.
“Gaming is one of those areas that people are diverting to from other activities that they would have done in a normal world,” said Mat Piscatella, an analyst at the NPD Group, which tracks the sales of video games. “The game sales that are coming out are breaking franchise records.”
Shooter game “Doom Eternal,” which released in mid-March 2020, had a phenomenal sales weekend of any game in the series. “Animal Crossing,” a simulation in which the player can create an idyllic existence by building homes and selling turnips, has broken sales records and become a cultural phenomenon.
ESPN is showing esports, and video game streaming sites are bringing in massive viewerships: From the fourth quarter of 2019 to the first quarter of 2020, streaming platform Twitch exceeded 3 billion hours watched for the first time, according to a report from software service Streamlabs.
A lot of people are taking solace in the world of virtual gaming as the boredom rises with the passing days of isolation and quarantines. A lot of players are retired veterans of video games who are currently working from home and enabling their long lost passion for this stimulating activity.
However, as opposed to the positive trend of sales, the production of the games has seen a slow decline in their production schedule. “The very first week, it went really well,” said Swen Vincke, chief executive at Larian, which makes popular role-playing games like “Divinity:
Original Sin” and the upcoming “Baldur’s Gate 3.” “Everyone had all the information they needed to just smoothly go work from home.” With the passing days, communications started faltering, and the work-life clashes of the employees began to emerge.
The first week of work-from-home for the gaming industry seemed to go smoothly with all the necessary mise-en-place in alignment. The gradual progress into the second and third week of this new way of working saw the productivity declining, and an erratic pattern disrupted the earlier workflow.
Video game developers face challenges with printing, shipping, and selling physical copies of the games. Sony, the publisher of PlayStation consoles and dozens of video games, said in early April that it would be delaying the much-anticipated “The Last of Us: Part II” from May 29 to an undetermined date.